Thursday, 19 April 2012

Quasit - Day 17 of A - Z

Today we take a look at the evil Mage's lesser known side-kick: the Quasit.
Quasits are chaotic counterparts to imps. The chaotic evil priests and wizards which quasits "serve" gain the same benefits and disadvantages that an imp's master does.

Like imps, each quasit can assume two forms. Those most commonly chosen by quasits are bats, giant centipedes, frogs or wolves. They can use their magic in any of their forms.

The quasit attacks with its clawed hands (1-2 points each) and its deadly bite (1-4 points). The quasit's claws are coated in a toxin which causes anyone struck by them to save vs poison or lose 1 point of dexterity for 2-12 (2d6) rounds. The effects of multiple wounds are cumulative.

Quasits can turn invisible, detect good, or detect magic at will. They regenerate 1 hit point per round and can unleash a blast of fear with a 30 foot range radius once per day. Once each week the quasit can commune with the lower planes (asking up to 6 questions).

Quasits can only be harmed by cold iron or magical weapons. They are able to resist magic 25% of the time, save as if they were 7 Hit Die monsters and are immune to cold, fire and lightning.

QUASIT

Chaotic evil Quasit
CLIMATE/TERRAIN:  Any
FREQUENCY:          Very rare
ORGANISATION:      Solitary
ACTIVITY CYCLE:     Any
DIET:                       Carnivore
INTELLIGENCE:        Low
TREASURE:             Qx3
ALIGNMENT:            Chaotic evil

NO. APPEARING:     1
ARMOUR CLASS:     2
MOVEMENT:            15
HIT DICE:                  3
THAC0:                     17
NO. OF ATTACKS:    3 (claw, claw, bite)
DMG/ATTACK:          1-2/1-2/1-4
SPECIAL ATT:           See Above
SPECIAL DEF:          See Above
MAGIC RESIST:        25%
SIZE:                        T (2' tall)
MORALE:                 Average (8-10)
XP VALUE:               2,000




*All information taken from the Advanced Dungeons & Dragons Monstrous Manual for the AD&D 2nd Edition Game, copyright of TSR.*

8 comments:

Amanda Heitler said...

Urk. I rememeber a truly horrendous fight with one of these. The critter simply would not die. We found out later that we didn't have anything that would harm it and the DM had made a mistake. He was embarrassed after three hours of futile dice rolling.

JoJo said...

Good lord this sounds like a terrifying beast. NEver heard of it before.

Georgina Morales said...

That is the coolest image ever. I never new Quasits existed but I'll keep them in mind for my next story. =)
Great post!

From Diary of a Writer in Progress

Mark K said...

Thanks for the chuckles ;)

Mark K said...

Oh, the world of role playing is festooned with little lovelies like this, each one better and more deadly than the next ;)

Mark K said...

Hi, Gina - thanks for stopping by the hearth :)

Well, quasits and imps only populate the realms of fantasy and horror, both of which are the staple diet of role playing games. A great experience if you've never dabbled before :)

Rhonda Parrish said...

Dude, say quasit out loud. Yeah, I know you've probably done that before, but I hadn't. It made me smile. Quasit, quasit, quasit! :)

~ Rhonda Parrish

Mark K said...

Thank you so much for that - I actually laughed aloud when reading your comment. Thank you :)